Yeah. I don't know what the next gen will be, hardware wise. How big of an addition were sweaty basketball players to the PS3? The graphics are overtaking the modeling. The biggest revolutions in gamig over the next few years will be in automating content creation. Don't be surprised to see 3d scanners building models and textures in a single pass, and expect to see more and better procedural worlds. Which means a bigger and better gaming experience all around. Think Far Cry, only even larger, more intricate worlds. Maybe even a single map for an entire game.
And none of those games will be any more fun than when I first discovered "Missile Command" and "Galagia."
It's funny in a way how the enjoyment of these games is not really directly connected to the technology, but to designing games that provide great entertainment utilizing whatever technology is there. But still as the technology advances, the games pursue that technology as far as it will take them as if the games will be "better" just because they are more "realistic."
My hope is that one day there will be a general game operating system instead of these competing systems that simply force us into choosing one or the other. Eventually the technology and the game design and game play will be totally divorced from each other. Or I hope so anyway.
Oddly enough, I was just like you Ken in that I bought a Saturn because I loved Working Designs, and only bought a Playstation later when they leapt to it. Magic Knight was a fine game by the way, if you dig that kind of thing.
The best system on the market is still the DS as far as I am concerned, and the sales numbers seem to be supporting that.
I was upset to ignore my "follow Working Designs" policy in favor for the PS1 but I couldn't let Final Fantasy VII slip through my fingers. I was elated when Working Designs made the switch. LUNAR 1 &2, as I said, are probably my favorite games of all time. Re-releasing them on the PS1 was a wise move. If only Victor Ireland could get a game out on time! I understand he's a stickler about quality control but you need to keep a business afloat.
Hopefully his new company Gaijinworks will fare better. LUNAR: Dragon Song was an abomination. I couldn't play it for more than 20 minutes the gameplay was so bad. Had Working Designs put out the game I'm sure they would have corrected that.
2.5.2008 6:59am
Commenting on Dean's World is a privilege, not a right. Dean is your host, you are his guest, and you should behave in that fashion. Dean is not your babysitter, nor is he your punching bag. Please remember this. In general, you are free to disagree with anyone on any subject you wish, but abusive behavior will not be tolerated.
Of course we all lose our tempers now and then. Dean freely admits to being imperfect in this regard, which is why regulars to this establishment will generally be cut more slack than people who we don't know very well.
Still: behave like an adult, or go find somewhere else to play. Thanks.
Ryan
It's funny in a way how the enjoyment of these games is not really directly connected to the technology, but to designing games that provide great entertainment utilizing whatever technology is there. But still as the technology advances, the games pursue that technology as far as it will take them as if the games will be "better" just because they are more "realistic."
My hope is that one day there will be a general game operating system instead of these competing systems that simply force us into choosing one or the other. Eventually the technology and the game design and game play will be totally divorced from each other. Or I hope so anyway.
The best system on the market is still the DS as far as I am concerned, and the sales numbers seem to be supporting that.
I was upset to ignore my "follow Working Designs" policy in favor for the PS1 but I couldn't let Final Fantasy VII slip through my fingers. I was elated when Working Designs made the switch. LUNAR 1 &2, as I said, are probably my favorite games of all time. Re-releasing them on the PS1 was a wise move. If only Victor Ireland could get a game out on time! I understand he's a stickler about quality control but you need to keep a business afloat.
Hopefully his new company Gaijinworks will fare better. LUNAR: Dragon Song was an abomination. I couldn't play it for more than 20 minutes the gameplay was so bad. Had Working Designs put out the game I'm sure they would have corrected that.
Of course we all lose our tempers now and then. Dean freely admits to being imperfect in this regard, which is why regulars to this establishment will generally be cut more slack than people who we don't know very well.
Still: behave like an adult, or go find somewhere else to play. Thanks.