What was it about GalCiv that you didn't like? I know many fans didn't care for it's lack of multiplayer or tactical combat, but Sins has both those features...
I won't try to dissuade you from your opinion, but it sounds like you and I played _very_ different games. To me it feels natural that you can only cram 20billion people onto a planet; I understand that a lot of people hated that...
I'm fine with that being the limit - except in GalCiv there was no limit. The happier your population got, the more people you got, the more people you got, the less happy the population got - but not quickly enough, because your planet just revolted away sucker.
If I loaded huge chunks of my population onto troop transports, I could mitigate that, but that seems hardly intuitive.
"[...]the sole end for which mankind are warranted, individually or collectively, in interfering with the liberty of action of any of their number, is self-protection. That the only purpose for which power can be rightfully exercised over any member of a civilized community, against his will, is to prevent harm to others. His own good, either physical or moral, is not a sufficient warrant. He cannot rightfully be compelled to do or forbear because it will be better for him to do so, because it will make him happier, because, in the opinions of others, to do so would be wise, or even right. These are good reasons for remonstrating with him, or reasoning with him, or persuading him, or entreating him, but not for compelling him, or visiting him with any evil in case he do otherwise."
John Stuart Mill
"On Liberty" is what I'm currently reading. Lots of good stuff there!
Commenting on Dean's World is a privilege, not a right. Dean is your host, you are his guest, and you should behave in that fashion. Dean is not your babysitter, nor is he your punching bag. Please remember this. In general, you are free to disagree with anyone on any subject you wish, but abusive behavior will not be tolerated.
Of course we all lose our tempers now and then. Dean freely admits to being imperfect in this regard, which is why regulars to this establishment will generally be cut more slack than people who we don't know very well.
Still: behave like an adult, or go find somewhere else to play. Thanks.
The second one fixes that, but 'tile-based' development isn't my cup of tea in a 4X game.
If I loaded huge chunks of my population onto troop transports, I could mitigate that, but that seems hardly intuitive.
"On Liberty" is what I'm currently reading. Lots of good stuff there!
Of course we all lose our tempers now and then. Dean freely admits to being imperfect in this regard, which is why regulars to this establishment will generally be cut more slack than people who we don't know very well.
Still: behave like an adult, or go find somewhere else to play. Thanks.