Dean's World

Defending the liberal tradition in history, science, and philosophy.

Tuesday, February 5, 2008

Chrono Symphonic

Anyone that knows me and likes me enough to pay attention to what I like knows I like video game music. From the smooth synth sounds of 16bit glory to the full symphonic soundtracks of today - I love it all.

One of the greatest game soundtracks ever written was for a little know title called Chrono Trigger for the SNES. In the heyday of sprite-based RPG goodness you couldn't go wrong with Square Soft on the Super Nintendo. Classics like Secret of Mana, Secret of Evermore, Breath of Fire, and Chrono Trigger were thrilling console RPG fans.

They weren't thrilling me because I owned the Sega Genesis and Sega CD but my friends were having a blast. But, I'm happy to report, Working Designs kept me going with RPGs as well.

The soundtrack for Chrono Trigger stands out for many reasons that are well known to fans of the game. The themes were memorable, simple, and most importantly, hummable. Frog's Theme, in my opinion, being the best example of this.

There are been a number of album releases for the Chrono Trigger soundtrack. Some straight lifts from the game while others mix arranged versions of these tracks in theirs. But what I'm writing to you today about is something I found that I think is most unique. Someone has penned a screenplay of the game and sought out various individuals to write a score to this script. The result is: Chrono Symphonic.

I happened upon the release while looking through the tubes of the interwebz for game soundtracks. I already own a few versions of the Chrono Trigger soundtrack and this one seemed interesting. I'm not going to opine on what I think of the work because I've listened to only a little of it but what I've heard sounds pretty good. I'm looking forward to the rest.

I find the idea of scoring a screenplay intriguing. Much for the same reasons I liked the idea (and result) of scoring the Star Wars novel Shadows of the Empire. It's not something you see very often.

So, if you like video game music, film music, or Chrono Trigger check the album out. It's a free download so it doesn't cost you anything beyond bandwidth.

Posted by Kevin D. | Permalink | 3 Comments | Technorati Trackbacks

Monday, February 4, 2008

EA Predicts PS3 to Overtake 360

Read about it here if you at all care. I really don't.

I go where the games are. Now, I like Sony, I really do. The PS1 and PS2 gave me some of my greatest gaming memories. I recall when the PS1 was still new and I was torn between it and the Sega Saturn. I decided that whatever platform the company Working Designs (translators of LUNAR: The Silver Star, Vay, Popful Mail, and LUNAR 2: Eternal Blue on the Sega CD - the two LUNAR games probably still being my two favorite games ever) went with, so too I was going.

Then I saw Final Fantasy VII and all bets were off. I went out a purchased a PS1 and FF7 and never looked back. Luckily for me Working Designs left the Saturn and signed up with the PS1 a little later. Don't know how I feel about missing Magic Knight Rayearth for the Saturn. The opening was pretty cool...

And it seems to me more and more gamers care less about the consoles themselves and more about the games. So, when corporations want to impress how much kewler their hardware is over the other guy that gaming community pretty much asks en mass, "Where are the games?"

That's one of the chief complaints I hear (and I have) about the PS3. There are no good games for it. At least none that are console exclusive. Call of Duty 4 is a fantastic game. But it's cross platform. Grand Theft Auto 4 is going to sell a ton of units. Sony was foolish for not doing everything it could to keep it exclusive. Microsoft was very, very wise to sign exclusive XBox LIVE content for GTA4 as well.

I'm not buying a PS3 until Metal Gear Solid 4 comes out. And if it's cross platform I may not be getting one yet still.

So, in my mind, EA saying that the PS3 will outsell the 360 is a bit meaningless. The 360 has been outselling the PS3 for some time now. It's only natural that the PS3 would eventually turn the trend because pretty much everyone that wants a 360 already has it. Not because the PS3 suddenly became more appealing.

Besides, the Nintendo Wii is kicking everyone's butt when it comes to sales. It's my prediction that the Wii will be this cycle's winner because it brought gaming to a wider audience and made entry into gaming much easier for those that may not have otherwise. And, in the end, I think that's the most important. Anyone can have great graphics. But great graphics do not a great game make. Nintendo is focusing on the fundamental gameplay of all their titles and the cost of high-end graphical appeal. I applaud them for doing so. I will play a title that plays great from beginning to end over a game that is better looking but plays like butt.

So, to Nintendo I say: Well played! It's good to see you on top again.

Posted by Kevin D. | Permalink | 5 Comments | Technorati Trackbacks

Tuesday, January 15, 2008

Let's Talk About Dice...

On my thread about that filthy stinking liar and his "article" about Mass Effect old school paper-and-pencil RPGs were brought up. So, I figured I'd waste some ink here about them.

Where to begin? Well, I suppose like a lot of gamers my first experience with an paper-and-pencil RPG was in my adolescence. I was nervous and I didn't understand how to use my dice properly and I may have fumbled with the pages and misunderstood what the book was saying. But aren't we all awkward the first time? Hit points? Classes? Levels? The game uses words and terms we think we understand but we really don't. But we don't want to look inexperienced so we overcompensate for lack of technique with enthusiasm. We jump in too soon and, before we know it, the session is over. We think we had a good time, and we probably did, but the game had a few more tricks it would have liked to shown us if only we took the time to listen, really listen, to what it was trying to tell us.

But then, sometimes, we find out the b**ch is crazy and didn't know what the hell she was talking about when we come across some "errata."

It's a trying time for a young lad. But it can be a lot of fun.

My first RPG was Shadowrun, 2nd Edition. Me and a friend tried to decipher the rules to no avail. In the end, we just made it all up as we went along. And, honestly, those were some of my best gaming years. I can't play or run a Shadowrun game to this day without brining part of that old game into the new.

Then came West End Games' Star Wars. Gaming gold, I tell ya! I have all the D20 Star Wars books but Wizards of the Coast cannot touch the greatness of the original. WOTC simply doesn't care enough for the property. The D6 Star Wars games created much of was the Expanded Universe became. D6 Star Wars sourcebooks became primer material for many new Star Wars novelists. When Luke Skywalker founded the new Jedi order, he broke Force powers into three categories: Control, Sense, and Alter. That's straight from the D6 Star Wars RPG.

From D6 Star Wars I moved on to other games such as Deadlands: The Wasted West, Brave New World, Earthdawn, Vampire: The Masquerade, and Hunter: The Reckoning. The latter two are still amongst my favorite RPG settings of all time.

More recently I've tried to run a few other games. I say "tried" because as I grow older it's harder and harder to get a solid game going. Life and reality gets in the way. Stupid life and reality.

Currently, I'm trying to get a Battlestar Galactica game going. We got characters created but I had to scrap the last game because, again, life got in the way.

Because it was requested I'll spend a few moments talking about the Battlestar Galactica RPG. The core book is set during season one of the series so don't look for information about the Pegasus or anything. There is some information in the books that we, the audience, only learned after season one but none of it is plot related. For example, we didn't learn anything about Aerelon until after season one, and that was when we learned Baltar was from there. His description of the colony world serves as the book's entry for it. But no huge plot events from season two or three are touched upon in the book itself.

The Battlestar Galactica RPG uses the Cortex System, as owned by Margaret Weis Productions, and first saw light in the Serenity RPG (based upon the movie Serenity, itself based upon the canceled Fox sci-fi series Firefly).

The Cortex System is skill based but instead of rolling more dice or adding higher modifiers to rolls as you advance in skill, you simply swap a lower sided die for a higher sided die. And unless you specialize in a skill category you can not roll anything higher than a D6 for any skill. So for example, if you want to shoot a gun, but you don't have any gun specializations, you'd only roll a D6 (plus the appropriate attribute). However, if you specialized in pistols (D8) you'd roll D6+D8+attribute die to get your total result. The GM sets the difficulty and if your result meets or exceeds if, you win.

To play the game you need a single D2 (the games calls it that, I say flip a coin), D4, D6, D8, D10, and D12. That's it.

You also get to choose from a list of traits called assets and complications. They're nothing more than merits and flaws. The game requires you to have at least one of each. We all know what merits and flaws do.

What's unique about the Cortex System are "Plot Points." The game describes plot points as:

Plot Points are your edge. They let you do things - add dice to rolls, suffer less in combat, or shift the story in your favor. You spend them to survive SNAFUs; you get them for doing stuff that makes the game fun or moves the story along.

The game encourages players and GM both to exchange plot points liberally. GMs should feel free to give them out often and players should feel free to spend them often. To see plot points in action simply look at the Battlestar Galactica series. Whenever someone pulls off something impossible, something that simply shouldn't work, they spent a plot point. Survive a combat landing after flying through Galactica's flack cloud just before it jumped away? Plot point. Wedged the wing of your Viper onto the wing of another disabled Viper and landed without killing you both? Plot point. Blind jump your battlestar just before you're about to be struck by multiple nuclear warheads and live to tell the tale? Plot point (or two or three).

Plot points are the stuff that make heroic things possible.

So, in a nutshell, that's the Battlestar Galactica RPG. The book establishes the setting well, the dice system (in my opinion) is simple and robust, and despite some spelling errors, it's a solid book. I only wish supplements would come out faster. The game has been out since September 1st and the GM screen isn't even available yet.

I think that's enough dorkiness for now. If there's a desire I'm more than happy to rant about how Wizards of the Coast is treating the Star Wars RPG license like a red-headed step-child in order to make Dungeons & Dragons 4th Edition more profitable.

Posted by Kevin D. | Permalink | 31 Comments | Technorati Trackbacks

Sunday, January 6, 2008

Digital Delight or Decadent Damnation?


I'm not sure quite what to make of this (very NSFW), but I'm guessing we'll see a lot more of it in the years ahead. Some will argue over when this represents the best or worst of a liberalized society, but keep in mind this kind of thing drove the Internet's growth and the trillions of dollars in wealth created out of thin air therein.

Interesting trailer (also very NSFW), anyway. It appears to use the Grand Theft Auto video game engine.

Posted by Dave Price | Permalink | 11 Comments | Technorati Trackbacks

Wednesday, December 5, 2007

Betrayal

Via

BTW: Gay Gamer? Least-gay site on these intarwebs...

Posted by Andrew Cory | Permalink | 3 Comments | Technorati Trackbacks

Games, games, games!

For most of us, it's the holiday season (Solstice for me, thank you very much!), and that means presents. If someone on your list has an interest in games, Mighty Pony Girl has a fantastic article on the subject. It's written as a guide for parents, and does a tremendous job covering things like the ESRB and what consoles might or might not be age-appropriate. I highly recommend this article...

Posted by Andrew Cory | Permalink | 17 Comments | Technorati Trackbacks

Friday, November 9, 2007

Playin' WoW

I recently fired up my World of Warcraft account and I started a new character on a new server. I had a level 55 night elf Hunter on Zul'jin but I've since moved to Steamwheedle Cartel and fired up a blood elf Paladin named Maelnerana. I took the name from a character in the World of Warcraft Trading Card Game (which I collect).

I'm trying a different gameplay approach. I left WoW about a year or so ago because I got tired of the grind. I don't like sitting somewhere for hours just killing stuff to level. It's boring. So, what I'm doing now is restricting my actions to quests only. If it's not in a quest for me to kill I'll try to avoid it. I like how it's working out so far. It feels like I'm actually accomplishing something within the world and I know that everything I do is for a purpose beyond my own leveling. It's nice to have someone to go back to to thank you for your actions and throw a little coin your way. And, typically, it seems the XP payout is larger and quicker than if I were to forgo quests in favor of the grind.

So, anyway, if you're on Steamwheedle, and you're Horde, say hi or something. I accept tribute in gold and blue and purple items.

Posted by Kevin D. | Permalink | 17 Comments | Technorati Trackbacks

Sunday, October 28, 2007

This was a triumph

It's hard to overstate my satisfaction... With Portal. The trailer sums the game up fairly well:

The game is part of the Orange Box, but is also available as a stand alone download. It's supposed to be about 2-3 hours of gameplay-- but it took me more like 5-6. And then I had to play it again just for the developers' commentary.

At the end of the game, there's cake. Delicious and moist cake...

Posted by Andrew Cory | Permalink | 13 Comments | Technorati Trackbacks

Thursday, August 23, 2007

greetings from mii

This is being posted from my livingroom. I want a Wii-compatable wireless keyboard. :]...

Posted by Andrew Cory | Permalink | 3 Comments | Technorati Trackbacks

Wednesday, August 22, 2007

Posting may be light...

Oh, who am I kidding. Posting is always light. But anyway. I've now got a Wii. No, I don't have an ID yet (I am still at work), but as soon as I get home to set it up...

So, what games are people playing? For the Wii, yes, but if you've got another system, or play PC games, give a shout...

Posted by Andrew Cory | Permalink | 6 Comments | Technorati Trackbacks

Saturday, July 28, 2007

Truth in advertising.

I just picked up a new game: Sins of a Solar Empire. Since I'm willing to pre-order, they're giving me access to the Beta. Which is true of most games, but at least Sins is upfront about this...

Anyway: There's a disclaimer on the Beta, something like "Warning, this game is BETA, it may not be fun yet"

I've not spent much time with the game; actually building the computer capable of running it has been a higher priority for me. Nonetheless, it's a Stardock game, so I'm willing to give it a shot. Take a look here...

Posted by Andrew Cory | Permalink | 10 Comments | Technorati Trackbacks

Saturday, June 23, 2007

About Video Games

This is a riff on something I found at Instapundit:

If everyone who was addicted to games spent six hours skating every night, what would we call them?

Olympic hopefuls.

Posted by Trudy W. Schuett | Permalink | 10 Comments | Technorati Trackbacks

Saturday, June 9, 2007

That's not even Wiimotly what you want to be doing!

Dear Nintendo, I just bought a new DS light. Black, if you want to know. With it, I got the new Mario game. I'm having a blast with them... I am writing to you today to express my disappointment with the Wii demo that was up at Gamestop. I'd never experienced the console before, and was excited to try a new style of gameplay. Instead, the Demo contained a version of "Paper Mario" that did not take advantage of the Wii's unique interface! As the kids today are fond of saying: "WTF"?! Also, As fond as I am of action games with strong RPG elements, I know that mine is a minority opinion. Perhaps it would be wiser to use in your Demo a game that has both broader appeal, and takes advantage of the Wii's fundamental strengths.

Best Wishes, [Andrew Cory]

Posted by Andrew Cory | Permalink | 6 Comments | Technorati Trackbacks

Sunday, May 20, 2007

Gonna party like it's 1999

With StarCraft 2...

I hate waiting...

Posted by Andrew Cory | Permalink | 21 Comments | Technorati Trackbacks

Monday, April 23, 2007

Gamer question:

I see that Fable (for the PC) is selling for about 20 bucks. Is it worth it? Some games, of course, aren't worth the cost of steeling them, and I recall my RPG obsessed former roommate not playing this one very long...

Any thoughts?

Posted by Andrew Cory | Permalink | 8 Comments | Technorati Trackbacks

Thursday, March 8, 2007

PS3 Coming to Life?


Over at /., Zonk has notes from a conference:

PlayStation Home will be launching from Sony later this year. (video clip) There's just a new icon on the media bar, allowing access to the new content. Phil introduces Scott Walgerman, producer of the service to do a demo. The service begins with the words 'entering the online world'. When you enter the service, you are in the central lounge. Your avatar is customizable, and extremely detailed. These is *not* Miis, these are better than Second Life quality digital characters. A virtual PSP allows you to teleport around and customize your character. Clothes are added to your wardrobe by buying games. Heavenly Sword being played on the console means you have a Sword t-shirt in your bag.
...
Phil then moves on to Singstar. Sold 7 million units on PS2, and they're now looking forward to taking it to the PlayStation Network. He demonstrates the online capabilities of the game, showing recent song additions and what your friends have been singing lately. The store is also very easy, adding songs to a cart with the push of a button. Songs download in the background, which Phil notes is a 'good feature'. If you want to, you can videotape your performance and share it with your friends. They can then be rated. That sounds ominous. May/June release in Europe for the game, with a release 'later' for the states.
...
And another announcement. LittleBigPlanet. (video clip) It's the guys who did RagDoll KungFu.. Mark Healy and Alex Evans are brought out, and show off the title, which is all about 'creativity.' Alex beings by saying they'll show how easy it is to make stuff in the game world. With just a few controller elements, they make a block, add a gear, and then set it moving with physics. It looks exactly like the toolset from Second Life, only useable.
Keep in mind, a lot of this PS3 stuff is simply not do-able on other consoles, because of the PS3's huge hardware advantage. Despite the high cost, the Playstation 3 is a actually a bargain in terms of power, as it is sold at a huge loss.

Posted by Dave Price | Permalink | 6 Comments | Technorati Trackbacks

Wednesday, March 7, 2007

Note to game designers

Don't make battles anything like this:

(Those pictures are links. Click and kill your day with archives!)

Posted by Andrew Cory | Permalink | 18 Comments | Technorati Trackbacks

Great Games Experiment

Have you guys heard about the Great Games Experiment? It's being billed as "myspace for gamers". Here's Me. How about you?

Posted by Andrew Cory | Permalink | 7 Comments | Technorati Trackbacks

Thursday, February 22, 2007

As you may know, I'm a big 'ol geek...

I've been rereading the Wing Commander books, and thinking to myself "they really need to rerelease those games. Someone was listening...

Posted by Andrew Cory | Permalink | 19 Comments | Technorati Trackbacks

Friday, February 16, 2007

Scottie Pippen Considering Comeback

The seven-time all-star and six-time NBA champion is seriously considering a comeback. Mr. Pippen reportedly hopes to play for a contending team in this season's playoffs and also would like to be a player-coach.

My response: Being from Chicago, this definitely caught my eye. Ol' Scottie must want to get back into the limelight. Why do so many folks who should stay retired come back out of retirement and jack up their pre-existing legacy? Leave well alone!

Sunday, February 11, 2007

Wii at last!

Noon, Toy R Us, no line, empty parking lot, no crowd. The Target near my house was sold out in five minutes after opening today, but for some reason this TRU went unnoticed by the ravening hordes.

Woohoo!

Thursday, February 8, 2007

Amaechi's Announcement Talk Of The League

A day after former center John Amaechi became the first NBA player to publicly come out, everybody is talking about the British-raised athlete and the idea of gay players in the NBA. Mr. Amaechi, who spent five seasons with four teams, acknowledged that he was gay yesterday, making him the sixth professional male athlete from one of the four major U.S. sports — basketball, baseball, football, hockey — to openly discuss his homosexuality. He details his life in his autobiography Man in the Middle, which will be released on February 14.

Martina Navratilova, perhaps the world's most famous openly gay athlete, lauded Mr. Amaechi for taking a courageous stand and said it's imperative for athletes to come out because of what she called an epidemic of suicides among young lesbians and gays. "It's hugely important for the kids so they don't feel alone in the world. We're role models," she said. "He will definitely help a lot of kids growing up to feel better about themselves."

Grant Hill, who said he didn't know Mr. Amaechi when he was with the Orlando Magic, also applauded the decision to go public. "The fact that John has done this, maybe it will give others the comfort or confidence to come out as well, whether they are playing or retiring," Mr. Hill said.

LeBron James, however, said he didn't think an openly gay person could survive in the league and worried about any players who have not revealed they are gay. "With teammates you have to be trustworthy, and if you're gay and you're not admitting that you are, then you are not trustworthy," Mr. James said. "So that's like the No. 1 thing as teammates — we all trust each other. You've heard of the in-room, locker room code. What happens in the locker room stays in there. It's a trust factor, honestly. A big trust factor."

News that Mr. Amaechi had come out surprised some players. "For real? He's gay for real?" said Steven Hunter of the Philadelphia Sixers, who added he would be fine with an openly gay teammate. "As long as he don't make any advances toward me I'm fine with it," he said. "As long as he came to play basketball like a man and conducted himself like a good person, I'd be fine with it." Shavlik Randolph of the Philadelphia Sixers acknowledged that it's a new situation. "As long as you don't bring your gayness on me I'm fine," Mr. Randolph said. "As far as business-wise, I'm sure I could play with him. But I think it would create a little awkwardness in the locker room."

My response: Who? Never heard of him before opening up my morning newspaper about the story. So he is gay. And? Much fuss about nothing. Was he a good basketball player? Is he a productive, law-abiding member of society? What young gay person in today's America would be stupid enough to believe that they are the only one in the world, given gay portrayals in media and real life?

Wednesday, January 31, 2007

Get A first Life

I’m not sure how many people in this crowd are familiar with the Second Life online community/game. It is essentially a MMORPG like World of Warcraft or EverQuest, but with the twist that it creates a virtual world similar to the real world, but where the ‘residents’ (players) build the world themselves. There’s been a good deal of hype about Second Life, particularly in the British press, which of course lead to the typical warnings about the addictive nature of on-line gaming, the dangers inherent in virtual communities and the ever-present notion that this is all a scam.

Oh, and of course, there is also a parody site, Get a First Life.

There is also a letter to the parody site from the Linden Labs (creators of Second Life) legal department. Get a First Life is pretty funny. The letter is priceless.

Via /.

Posted by J.A. Eddy | Permalink | 14 Comments | Technorati Trackbacks

Sunday, January 21, 2007

Nintendo's Brazen (& Successful) Marketing Strategy

I notice that pretty much everyone I know who plays video games either has a Wii or, more often, badly wants one.

I don't know anyone with a PS3, and I don't know anyone who tells me they want one. Now it may be that everyone who has a PS3 has no desire to tell me about it, and had no trouble getting one and so had no reason to complain. Still, all I notice is that all the gamers I know--even the casual gamers like me--want a Wii, or have one and are thrilled with it.

At this point, the way I've been watching it go down, though, I'm pretty well convinced that Nintendo has created artificial shortages on their systems on purpose. I normally pooh-pooh such ideas because it seems intuitively like bad business sense. If nothing else, because if it backfired it would go very badly. A big "screw you, Nintendo" attitude might have been the result of these shortages, and people may have flocked to the Xbox 360 or the PS3 instead.

For my own part, for example, I have no significant loyalty to Nintendo as a company. I like their products, but they weren't the first video game company I bought from. I liked the PS1 and the PS2 from Sony a lot. Sony has pissed me off with the PS3 though--expecting me to drop $600 just for a base unit with no frills is ridiculous. The entry price point for a brand new video game system has been between $250 and $350 for years and years and years--what the Hell was Sony thinking?

It's obvious to me that Nintendo is playing a similarly dangerous game here. But they've won. It's obvious that their problem here isn't manufacturing issues. They're very intentionally releasing limited numbers of the system in order to build up desire and build up buzz. It's ballsy. By all rights people should be angry with them.

But somehow they've got enough market loyalty--and also a system that's just so damned good--that they're willing to brazen it out and intentionally create shortages in the product just to get people talking about it.

It is a beautiful system. It is very well-designed. It's so innovative on user interface that it's brought video gaming to a new level. Its internet integration is nearly seamless. The backward compatibility with not just Gamecube games but also all the old Nintendo, Sega, and even TurboGrafx-16 games is genius.

They've done something marvelous here. I really think that they're likely to be the dominant gaming platform by the end of this year.

I'm just stunned by how well they carried off this temporary artificial shortage right after the official launch. This could have backfired on them so bad they'd never recover. Instead it's just helped them get ahead. It's amazing.

Related Posts (on one page):

  1. Game Unit Sales
  2. Nintendo's Brazen (& Successful) Marketing Strategy
  3. Wii-Hee Hee!
  4. Wii Address

Sunday, January 14, 2007

Wii Address

If anyone out there's got a Nintendo Wii and wants to swap Mii's or whatever you can find me at:

4911 0300 3657 3790

Just register it in your address book in your Wii Message Board.

If anyone has a Wii and wants to post their address in the comments section now is the time.

Hope to see some of you in the Plaza!

Posted by Kevin D. | Permalink | 7 Comments | Technorati Trackbacks

Friday, January 12, 2007

Wii like to pet cats

This may not be the single most awesome "hints" interface ever. But it sure looks like it's in the all time top 10...

The link above is to a post in which user interface and experience are discussed. It's fairly non-technical, and rather interesting. It makes me want a Wii even more...

(Via Brian Tiemann. Since he now has comments, he now gets links)

Posted by Andrew Cory | Permalink | 13 Comments | Technorati Trackbacks

Tuesday, December 19, 2006

Next Generation's Top 25

Next Generation has released its list of, as they put it:

"This list is not a ranking of the best, most powerful, most talented, most amazing people in the industry. It is a ranking of the people who we at Next-Gen feel have made positive, significant and noteworthy contributions to gaming and the game industry through 2006."

You can check out the list here.

I'm glad to see my boys over at Penny Arcade, Mike Krahulik and Jerry Holkins, getting some press. Even if it's only at 23. Although they don't actually work in the industry many within it, and the gaming public itself, take their opinions to heart. And they make a damned funny comic strip. In fact I'd say they're the only online comic I go out of my way to read on a regular basis. I stopped reading PVP a long time ago. I do read VG Cats alot but the writer/artist of it has a hard time keeping a schedule.

I actually had the pleasure of meeting Mike and Jerry and the San Diego Comic-Con this past July. Mike would draw whatever character you liked from their strip on whatever you brought him for free. Judging from their reaction to my request I suppose Jesus didn't get on too many pieces of merchandise. But, Mike is a devout Christian so I think he enjoyed it.

GameStop got number 16. I guess it makes sense. They're frickin' everywhere! I go to my local one (which is really quite relative because I have three within stone throwing distance from me) so often they know who I am. It's quite sad actually. Still, I love video games and I'm proud to wear the colors of the gaming culture.

And I even have a wife! Though, she's not into gaming so she's not the Holy Grail of what could be possible. But, she's very tolorant of my hobby. I've know it longer.

I'm pissed at their number 1 choice, Peter Moore of Microsoft, but that could be because I could give two farts about anything they do. Seriously, all they do is sports and first-person shooters. It's a very American console. Which is why I, an RPG fan first and foremost, go with Sony and Nintendo. Sure, "Knights of The Old Republic" was hella cool but that's the exception to the rule. Don't go with X-Box if you like RPGs. Luckily, every game I ever wanted from that platform got ported to the PC so that's even less reason for me to buy it!

But, that's the list. Check it out.

Posted by Kevin D. | Permalink | 7 Comments | Technorati Trackbacks

Friday, November 17, 2006

Predictions

So, I have this theory: Console dominence tends to go to the first new-generation system that hits the market. Microsoft, with it's earlier start, will be the dominant system this cycle...

Of course, I'm also predicting that the Wii will be a strong #2; it just looks more fun than anything else on the market. Which leaves me in the awkward position of saying that Sony is going to tank badly. I've done pretty well predicting the direction of the market before, though. If you didn't read it when I first posted, let me direct you to this link about games...

(Dean: can we get a "Games" category?)

Posted by Andrew Cory | Permalink | 17 Comments | Technorati Trackbacks